![]() ![]() Please see Auto Atlas Asset for detailed usage. Creator provides the Auto Atlas Asset to seamlessly merges separated images of a production stage into an atlas when it is released, and automatically updates the resource index. In order to optimize performance and save the package, you need to merge the separated images into a atlas. ![]() In the project prototype stage or early production, art content and structure changes will be more frequent, we usually use the separated images to build the scene and make UI. There will be many SpriteFrame sub-assets, each one can be used separately. We can easily produce animation clip resources in the editor, such as. Cocos Creator 3.0 Preview has a built-in general animation system to realize animation based on keyframes. Support shielding no keyframe nodes and search nodes. When Atlas asset imported, here is also a triangle icon beside the Atlas asset. Support copy and paste all animation data on the node. In the Texture document, we introduced the relationship between Texture & SpriteFrame. If you don't have any special needs, you can generate atlas by using the Auto Atlas.ĭrag plist & png files into Assets Panel at the same time.Zwoptex does not support the latest version of macOS currently.Then you will get plist & png with the same name: Please select plist files for cocos2d-x when export atlas by the tool. Then you can generate Atlas by special tools. You should prepare the original images for generating Atlas: Here is a video from CodeAndWeb, it will show you What is a Sprite Sheet. ![]() When many Sprites using SpriteFrame from one Atlas asset, they can be rendered in one render command.So this will reduce the size & memory of the game. And many optimization algorithm will be used. In the combine process, blank spaces of images will be removed.Altas asset contains plist & png is supported by Cocos Creator. Web animation: Data Structures Visualization, Indexing->B Unfortunately, they may have mil- lions of nodes (up to 200 million nodes per second for Deep Blue. The tools will combine many images into a large image and create an index file (such as plist). Resource management considerations - meta filesĪtlas also named Sprite Sheet, it's a common asset in game developing. It does not store any personal data.V2.4 Custom Project Build Process Upgrade GuideĪ short tutorial to install python on MacOS The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. ![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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