![]() Shooting projectiles in random directions can hit the enemies can and can’t see.Īgain, the best Tarot Cards are ultimately the ones that best fit your playstyle, but we believe these, in particular, are super helpful and can make all the difference when defeating the bloodthirsty creatures that lurk in the Old Faith. Ranged enemies can be annoying in any fight, especially those in small spaces. Hands of Rage: This has come in handy more times than we can count.The more health, the better your chances. The Hearts I, II, or II: Again, Health Points = Good.Plus, it makes killing the little guys throughout the dungeon much easier. The Arachnid deals damage over time, meaning that if you need to step away from a Heretic to kill the 2,343 adds he spawned, the boss will still be taking damage. The Arachnid: Poison Damage can turn the tide in any boss encounter.So, why not steal 10% of it back when they die? Gift From Below: You will kill a lot of enemies in each dungeon, and some of them will slap you for a decent chunk of HP.Giving yourself an HP boost helps with survivability and longevity in the dungeons. The Lovers I: Having extra hearts is never a bad thing.The best Tarot Cards in Cult of the Lamb will vary depending on your personal playstyle, but these are the ones that we believe are vital when entering dungeons in Old Faith: Purchase Followers from the Spider Helob (the number of followers needed to purchase is unknown and seems to be random).Fervour’s Host: Fervour will refill completely upon entering a new room in a dungeon.Strength from Within: Fervour will slowly replenish over time, and has a 2.5-second cooldown.Beat Klunko and Bop in a game of Knucklebones.Strength from Without: Receive +5 Fervour when hit by an enemy.Purchased from Ratoo in one of the Dungeons (this appears to be random).Purchased from Forneus in one of the Dungeons (this appears to be random).Ambrosia: Increased curse attack damage by 1.25x.The Burning Dead: Dead enemy bodies will explode, damaging other enemies nearby.The Deal: Resurrect with +1 red heart when killed.Ichor Earned: Drops a glob of Black Ichor around you when struck by an enemy.Soul Snatcher: +10% chance of healing when killing an enemy.Ichor Lingered: Drop black Ichor when you roll has a 10-second cooldown. ![]() The Bomb: Drop an explosive when you roll has a 10-second cooldown.Hands of Rage: Fire a projectile when you swing your weapon has a 10-second Cooldown. ![]() All Seeing Sun: +20% more damage during the day.Weeping Moon: +30% more damage at night. ![]()
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